Workhuman cost tuning for employee recognition and rewards API.
Workhuman sdk patterns for employee recognition and rewards API.
Scopes work to the desktop app at products/desktop — a nested standalone pnpm/turbo/Biome workspace imported from PostHog/code, not part…
Working with models in an APIMatic-generated .NET SDK in C# — building request models, required members and nullability, enums…
Working with models in an APIMatic-generated Python SDK — pydantic models and their TypedDict companions, required members vs the UNSET…
Wipe .aiwg/ directory and optionally restart with fresh intake
Create one or more git worktrees for parallel development, each on its own branch with gitignored config copied in, dependencies…
Use for the git worktree lifecycle — starting isolated work and folding it back.
Create or destroy a code-only git worktree for a PR, branch, or new task (fetch + checkout, no env/DB/ports/yarn/seed).
World F Skill
World of Darkness domain terminology and game concepts for the Tellurium Games application.
World V Skill
Create, remix, inspect, validate, directly update, or explicitly publish an owned WorldOS Simulation through the WorldOS MCP.
Author, remix, inspect, validate, or directly update a WorldOS region map or tile map through the WorldOS MCP, including sourcing and…
Adapt a versioned Pax Historia preset, world link, export, prompt, map, timeline, or character set into an unpublished WorldOS Simulation…
Create and advance real owner-scoped WorldOS Simulation saves through the WorldOS MCP, inspect bounded player-visible results, and run…
Review an owned WorldOS Simulation save and its turn history through the WorldOS MCP without modifying it.
Design, validate, create, inspect, or update a public reusable WorldOS UGC widget through the WorldOS MCP.
Deprecated alias — use `/woz login`.
Route HTTP through Effect boundaries instead of raw fetch.
Fix lint findings that use untyped JavaScript error handling instead of Effect typed failures.