Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Upgrade Expo SDK versions
zig skill
Generating Scala code in the golem subproject.
Implements Zod v4 patterns and best practices for robust TypeScript schema validation and metadata management.
Expert in Zod — TypeScript-first schema validation.
Zoom Meeting SDK for Unreal Engine wrapper integrations.
Zustand state management patterns including store creation, middleware, persistence, slices, and DevTools integration.
Zustand 5 state management patterns. Trigger: When implementing client-side state with Zustand (stores, selectors, persist middleware…
Zustand state management patterns optimized for games including persistence, undo/redo, time-travel debugging, subscriptions, and…
Use when implementing Zustand middleware for persistence, dev tools, immutability, and other enhanced store functionality.
Reference for Zustand 5.x state management including slices, middleware, Immer, useShallow, persistence, selectors, and devtools…
Zustand state management for React and vanilla JavaScript.
Use when creating and managing Zustand stores for React state management.
ZX fantasy console FFI bindings reference.
Reverse engineer web APIs by capturing browser traffic (HAR files) and generating production-ready Python API clients.
Authoritative ato authoring and review skill: language reference, stdlib, design patterns, and end-to-end board design workflow.
CSS architecture, best practices, and patterns for WordPress projects.
Analyzes 1C:Enterprise CFE configuration extensions to inspect borrowed objects, method interceptors, and verify code transfers.
Adopts metadata objects, forms, and attributes from a 1C source configuration into a CFE extension.
Develops and refactors 1C:Enterprise 8.3 configurations directly from XML source trees and BSL modules following standard platform…