Ensures code integrity during refactoring by enforcing strict comparison checklists and safety verification protocols.
Use when refactoring code - tracks the refactor in task docs and preserves behavior through small verified changes
Use when the user wants to rename, extract, split, move, or restructure code safely.
Audit a codebase for handcrafted code that duplicates functionality already available in the project's dependencies.
Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then applies the refinements.
Remove unnecessary or low-quality AI-generated code from the branch diff.
Conducts deep architectural research and comparative analysis of GitHub repositories to generate actionable project insights.
Fixes Flutter layout errors (overflows, unbounded constraints) using Dart and Flutter MCP tools.
Master Flutter development with Dart 3, advanced widgets, and
Provides guidelines for running Unity tests using the run_unity_tests tool.
CRITICAL: Use for ALL Rust questions including errors, design, and coding.
.NET MAUI safe area and edge-to-edge layout guidance for .NET 10+.
Sage Intacct REST via Apideck's Proxy API + managed Vault auth — Apideck handles auth and proxies HTTP calls to Sage Intacct REST's native…
Salesforce integration via Apideck's CRM unified API — same methods work across every connector in CRM, switch by changing `serviceId`.
SAP SuccessFactors integration via Apideck's HRIS, ATS unified API — same methods work across every connector in HRIS, ATS, switch by…
Apple Human Interface Guidelines interaction and UX patterns.
This skill SHOULD be used when the user asks to "review code", "find dead code", "check for duplication", "simplify the codebase", "find…
Review an API schema for consistency, completeness, and developer ergonomics.
SDFormat/SDF model and world authoring, validation, and simulator handoff.
Full Sentry SDK setup for Apple platforms (iOS, macOS, tvOS, watchOS, visionOS).
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle…