Room database patterns for Android - entity definitions, DAO interfaces, Database class, migrations, TypeConverters, and Flow integration.
Guide code organization, folder structure, and route architecture following colocation-first patterns.
Use when choosing reviewers, domain experts, or likely owners for a file or directory from CodeScene project data.
The contract between two services and how it changes without a coordinated deploy: partial failure as a first-class outcome, an error…
Implements type-safe Ruby 3.2 development patterns using RBS type definitions, Steep checking, and rigorous testing standards.
Ruby on Rails architecture and coding patterns from Basecamp.
Rules for committing and pushing in Git.
Specialized git operations — semantic commits, PR descriptions, branch management, conflict resolution guidance.
Analyze Rust project structure using LSP symbols.
Provides expert guidance on Rust programming, focusing on memory safety, concurrency patterns, and idiomatic architectural choices for…
When asked to created changeset/changelog entry.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Sapling integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
2D game development principles. Sprites, tilemaps, physics, camera.
PC and console game development principles.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material…
Apple Human Interface Guidelines for content display components.
Apple Human Interface Guidelines design foundations.