Quickly search and reference game design documents.
Enforces one structured end-of-build design/QA pass — never per-task — on the release build: a screenshot sweep matrix (every screen ×…
use when the System's evolving voice or revealed nature.
Run an autonomous, codebase-grounded, evidence-gated adversarial review of a plan, PRD, technical design, ADR, API contract, migration…
Designs software architecture and selects appropriate patterns for projects.
Generate destination code from analysis documents (OpenAPI or web-based) and user-selected actions
Remove project-local govctl integration through an ownership-aware dry run, archival plan, explicit confirmation, and recoverable edits
Detect a Copilot Studio agent's authentication mode (DirectLine vs M365) by querying Dataverse.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests).
Execute and analyze Unity Test Framework tests from the command line.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls.
Operator-sanctioned alternative to bare `git push` from agent context.
Pre-wrap quality gate. Runs /claude-code-hermit:simplify for a cleanup pass on the working-tree diff (including untracked files), re-runs…
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right…
Surgical code refactoring to improve maintainability without changing behavior.
Write, modify, and debug code that drives the SolidWorks desktop application via its COM API — primarily C# / .NET…
Guides through adding new features, MCP tools, analyzers, and extending the patent creator system.
Build applications with @lazarv/react-server — a React Server Components runtime built on Vite.
Standardizes the runtime lifecycle and storage synchronization for Unity game shop catalogs and products.
Analyze probability distributions for RANDSUM dice notation.