Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps…
Create simple, performant Three.js web apps/scenes (JS/TS, ES modules): scene/camera/renderer setup, lighting, geometries, materials…
Use when building or modifying a .NET console application that uses, or could use, ConsolePlus and/or PromptPlus - to decide which library…
Python conventions for this codebase: coding style, project layout, and tooling preferences.
Build Chrome extensions using WXT framework with TypeScript, React, Vue, or Svelte.
Build non-custodial wallets where end users retain control of their private keys via Circle's user-controlled wallets SDK.
Collect Clari API diagnostic info for support cases.
Production-ready Clari API client patterns in Python and TypeScript.
Implement or modify Ruby code using the claude-agent-sdk gem.
Build Claude agents using TypeScript with the @anthropic-ai/claude-agent-sdk.
javascript import { helperFunction } from './helperFunctions.js'; javascript // In helperFunctions.js export function helperFunction() {…
Reduces token consumption in Claude Code skills by optimizing SKILL.md structures without losing core functionality.
Create clean Conventional Commits: inspect the diff, group related changes, run quality checks, and write type(scope) messages.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Multiplayer game development principles.
Choose and implement Clay integration architecture for different scales
Set up a local development loop for building and testing Clay integrations.
Migrate to Clay from other enrichment tools or consolidate multiple
Handle Clay rate limits, webhook throttling, and credit pacing strategies.
Design production Clay enrichment pipelines with table schemas, waterfall