Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Finalize work to prepare a commit. Clean up unnecessary debug logs, remove unused methods added, do a final review to ensure tight elegant…
Orchestrates Android development tasks including project creation, deployment, SDK management, and environment diagnostics using the…
Expert skill for C/C++ to RTL conversion using High-Level Synthesis tools
HLSL shader programming skill for DirectX, compute shaders, and optimization.
Optimization techniques including OnPush, @defer, and Image Optimization.
PostHog developer CLI and repo tooling reference.
Efficiently develop Hono applications using Hono CLI.
Build and review server-side HTMX applications with Hono using typed HTMX attributes, architecture-first route design, and production-safe…
Build ultra-fast web APIs and full-stack apps with Hono — runs on Cloudflare Workers, Deno, Bun, Node.js, and any WinterCG-compatible…
Upgrades Meta Quest apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
Houdini Engine skill for procedural assets and HDA deployment.
This skill should be used when the user asks to "convert a Claude design to SwiftUI", "turn a prototype into iOS code", "convert HTML to…
Use the HTTP client with sensible timeouts, retries, and backoff; capture context and handle failures explicitly
Deep HTTP/1.1, HTTP/2, and HTTP/3 protocol expertise for web protocol implementation and compliance
IHttpClientFactory and typed HTTP clients for .NET 10 applications.
Write git commit messages that sound human, not AI-generated.