Fix Go build errors, go vet warnings, and linter issues incrementally.
Fix Kotlin/Gradle build errors, compiler warnings, and dependency issues incrementally.
Fix Rust build errors, borrow checker issues, and dependency problems incrementally.
Internal-only TypeScript packages in a monorepo should export source, not a compiled dist/.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
Master Go 1.21+ with modern patterns, advanced concurrency, performance optimization, and production-ready microservices.
Internationalization and localization patterns.
Automatic quality control, linting, and static analysis procedures.
MCP (Model Context Protocol) server building principles.
Multiplayer game development principles.
PowerShell Windows patterns. Critical pitfalls, operator syntax, error handling.
Python development principles and decision-making.
VR/AR development principles. Comfort, interaction, performance requirements.
Web browser game development principles.
Helps use @soybeanjs/headless in Vue apps, including choosing base primitives vs Compact components, composing custom-styled wrappers…
Helps use SoybeanUI in Vue and Nuxt apps, including choosing styled vs headless packages, configuring styles and ConfigProvider, and…
Builds, updates, and audits SoybeanUI components with headless/UI split, delivery phases, and generation workflow.
MUST USE when writing or editing TanStack Router routes, file-based routing, navigation, loaders, search params, beforeLoad auth guards…
Spawn entities in the running Godot game via RCON.
Optimize Speak API costs through usage monitoring, tier selection, and