Internal-only TypeScript packages in a monorepo should export source, not a compiled dist/.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
Master Go 1.21+ with modern patterns, advanced concurrency, performance optimization, and production-ready microservices.
Internationalization and localization patterns.
Automatic quality control, linting, and static analysis procedures.
Multiplayer game development principles.
PowerShell Windows patterns. Critical pitfalls, operator syntax, error handling.
Python development principles and decision-making.
VR/AR development principles. Comfort, interaction, performance requirements.
Web browser game development principles.
Helps use @soybeanjs/headless in Vue apps, including choosing base primitives vs Compact components, composing custom-styled wrappers…
Helps use SoybeanUI in Vue and Nuxt apps, including choosing styled vs headless packages, configuring styles and ConfigProvider, and…
Builds, updates, and audits SoybeanUI components with headless/UI split, delivery phases, and generation workflow.
MUST USE when writing or editing TanStack Router routes, file-based routing, navigation, loaders, search params, beforeLoad auth guards…
Spawn entities in the running Godot game via RCON.
Optimize Speak API costs through usage monitoring, tier selection, and
Optimize Speak API latency with audio preprocessing, response caching,
Handle Speak API rate limits with exponential backoff, request queuing,
Handle Speak lesson completion events, progress webhooks, and achievement
[UDS] Create and review specification documents before writing code — spec format, states, and delta operations.