Drive Blender via the catalog blender MCP, with bpy recipes.
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or…
Build, maintain, and extend the EarLLM One Android project — a Kotlin/Compose app that connects Bluetooth earbuds to an LLM via voice…
Library-agnostic Flutter/Dart code review checklist covering widget best practices, state management patterns (BLoC, Riverpod, Provider…
Master Flutter development with Dart 3, advanced widgets, and multi-platform deployment.
Apple FoundationModels framework for on-device LLM — text generation, guided generation with @Generable, tool calling, and snapshot…
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Debug the current iOS project on a booted simulator with XcodeBuildMCP.
Idiomatic Kotlin patterns, best practices, and conventions for building robust, efficient, and maintainable Kotlin applications with…
Scaffold, build, sign, and package SwiftPM macOS apps without Xcode projects.
(Mobile-First · Touch-First · Platform-Respectful)
Multiplayer game development principles.
Review and fix Swift concurrency issues such as actor isolation and Sendable violations.
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift…
Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.
Audit SwiftUI performance issues from code review and profiling evidence.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.