Framework (OSS). Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript)…
Analyze and fix useEffect anti-patterns in your code
Review code changes in crit's multi-file TUI with syntax highlighting and diff markers.
Open crit for review. Routes to code review (multi-file TUI for code changes) or plan/document review (single-file TUI).
Use when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face…
Multi-stack code formatter. Suggest when: "format", "fmt", "lint", code style issues found, or before committing. Auto-detects…
GitHub PR creation with auto-push and conventional titles.
Use when structuring a FastAPI application, designing dependency injection chains, defining Pydantic v2 schemas, adding JWT…
Use when working with NestJS applications implementing repository pattern, dependency injection, testing strategies, or ESM configuration.
This skill should be used when the user asks to "find simplification opportunities", "simplify this code", "check for unnecessary…
KittyBrawl workflow for generating and postprocessing character or enemy action sprite sheets.
Agent First RPG Game For AI Klaws. Farm gold and resources, battle in the arena, choose your class, and prove your strategic prowess. Free…
Real-time ECS state management for TypeScript and React.
Identifies weak module boundaries and concrete deepening opportunities in a codebase, with a visual report to choose from.
Resolves an in-progress git merge or rebase conflict.
Ktor server patterns including routing DSL, plugins, authentication, Koin DI, kotlinx.serialization, WebSockets, and testApplication…
Resolve App Store Connect IDs (app IDs, build IDs, version IDs, group IDs, tester IDs, submission IDs) from human-friendly names using asc…
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js lighting - light types, shadows, environment lighting.
Three.js asset loading - GLTF, textures, images, models, async patterns.