CSS Modules patterns, composition, variables, and build configuration.
GitHub PR workflow automation including fetching unresolved comments, resolving review threads, and parallel comment resolution.
Use when writing concurrent Go code — goroutines, channels, mutexes, or thread-safety guarantees.
D&D 5e toolkit for players and DMs. Roll dice, look up spells and monsters, generate characters, create encounters, and spawn NPCs. Uses…
Develop, debug, and manage the runtimed daemon, Python bindings, and build system.
Automatic graph layout using dagre with React Flow (@xyflow/react).
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle…
Production-ready Dart and Flutter patterns covering null safety, immutable state, async composition, widget architecture, popular state…
UI building guidelines for Datagrok TypeScript components, viewers, and drag-and-drop
Build apps with the Claude API or Anthropic SDK.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind…
Swift 6.2 Approachable Concurrency — single-threaded by default, @concurrent for explicit background offloading, isolated conformances for…
Thread-safe data persistence in Swift using actors — in-memory cache with file-backed storage, eliminating data races by design.
Provides comprehensive guidance for COLA architecture including adapter layer, application layer, domain layer, and infrastructure layer.
Create and manage a DDD bounded context with standard directory structure.
Validate domain boundaries -- detect cross-context import violations and aggregate invariant issues.
Systematic Godot debugging decision trees for physics, signals, rendering, navigation, and input issues
Comprehensive debugging guide for Capacitor applications.
Contract for the project decision journal (tradeoffs and lessons-learned logs).
Provides a comprehensive framework for designing card-based Roguelike games with balanced mechanics and deep synergy systems.