Orchestrates design workflows by routing work through brainstorming, multi-agent review, and execution readiness in the correct order.
Classic and modern software design patterns
Quickly search and reference game design documents.
Parallel design review by 6 specialist agents (PM, Architect, Designer, Security Design, UX, CTO) with mandatory unanimous approval.
Enforces one structured end-of-build design/QA pass — never per-task — on the release build: a screenshot sweep matrix (every screen ×…
use when the System's evolving voice or revealed nature.
Run an autonomous, codebase-grounded, evidence-gated adversarial review of a plan, PRD, technical design, ADR, API contract, migration…
Remove project-local govctl integration through an ownership-aware dry run, archival plan, explicit confirmation, and recoverable edits
Detect a Copilot Studio agent's authentication mode (DirectLine vs M365) by querying Dataverse.
Detect Git remote URL for GitHub integration
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests).
Execute and analyze Unity Test Framework tests from the command line.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls.
Operator-sanctioned alternative to bare `git push` from agent context.
Pre-wrap quality gate. Runs /claude-code-hermit:simplify for a cleanup pass on the working-tree diff (including untracked files), re-runs…
This skill should be used when the user asks to "show dev-setup config", "change the worktrees directory", "update the port pattern"…
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right…
Create a PR, push to GitHub, wait for Greptile review, address comments, and push final.
This skill should be used when the user asks to "create a worktree", "set up an isolated workspace", "create a branch for a feature"…
Surgical code refactoring to improve maintainability without changing behavior.