Use iOS/Swift code as the source of truth and implement the equivalent feature in Android/Kotlin.
Verifies review feedback with technical rigor, not blind agreement.
PC and console game development principles.
Three.js geometry creation - built-in shapes, BufferGeometry, custom
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst
Web browser game development principles.
Review code for quality, maintainability, and correctness.
Conduct comprehensive PR review from multiple perspectives (PM, Developer, QA, Security)
Add, review, or fix JavaScript interop in Blazor components.
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git…
React and Next.js performance optimization guidelines from Vercel Engineering.
Guide to handling keyboard in Capacitor apps including visibility detection, accessory bar, scroll behavior, and input focus.
Dependency Injection for KMP. Koin multiplatform setup, platform modules, and manual DI patterns.
Injects the sleek, acrobatic, and suave persona of Savoir-Faire from Disco Elysium into your Claude Code interactions.
Coroutine patterns, Flow operators, Jetpack Compose state management, Ktor routing, and Kotlin Multiplatform shared code.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
INVOKE THIS SKILL when building ANY Deep Agents application.
DDD-guided legacy refactoring patterns -- strangler fig, bubble context, ACL migration, 14 tactical/strategic/infrastructure patterns, and…
Apply these rules when developing with Leptos (Rust + WASM framework).
This skill should be used when the user asks to "design agent tools", "create tool descriptions", "reduce tool complexity", "implement MCP…
Rules for using libraries and frameworks.