Unity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.
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Developer Tools & Repos
6 agent skills — instructions the agent loads on demand. 6 of 6 are free. Median context cost 2.8k tokens.
2D and 3D character controller patterns — coyote time, input buffering, variable jump, wall slide/jump, dash, slopes, stairs…
Post-debugging knowledge extraction — captures non-obvious, codebase-specific learnings that pass quality gates.
Procedural generation patterns — Perlin/Simplex noise, BSP dungeon generation, random walk, loot tables with weighted random, wave…
RPG game architecture — stat system (base + modifiers), level/XP, skill trees, quest system, NPC interaction, turn-based and real-time…
Mobile optimization — tile-based GPU, ASTC textures, draw call budget (<100), thermal throttling, battery, touch input, safe areas, App…
The rest either hold an API key issued by the publisher or ask for nothing.
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