Cinematic Storyboard Designer Agent Skill

Transforms script beats, action designs, and asset registries into professional cinematic shot lists and 2x2 storyboard prompts.

Context cost
3.6k tokensestimated from the bundle, loaded when it triggers
Bundle
4 files · 14.6 kBtext throughout, nothing executable
Licence
MITthe author’s own terms
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

将剧本节拍、秒级时间表、资产 DNA、动作设计和连续性状态转化为世界电影级分镜方案、镜头清单与 AI 可理解的四宫格提示词。用于 AI 漫剧、动画、电影、短片、预告片、广告和文生视频的镜头拆分、视觉叙事、视线轴/运动轴控制、人物调度、景别变化、剪辑关系、声音桥、色彩连续性和故事板审查;既可独立处理已有剧本,也可接收 ACTION_PACKET 与 ASSET_REGISTRY,输出供电影级逐镜提示词使用的 STORYBOARD_PACKET。每个四宫格固定交付为一张 16:9 横向画布中的 2×2 连续镜头,不拆成四张图片。

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

content

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md8.4 kB · preview
--- name: craft-cinematic-storyboards ---
6# 世界级电影分镜设计
7
8## 目标
9
10把剧本中的选择、信息和动作变成观众实际经历的镜头顺序。分镜不是给文字配四张漂亮插图,而是控制观众站在哪里、何时知道什么、怎样跨越空间、在哪个动作点切镜,以及相邻画面如何通过视线、方向、形状、声音或情绪相连。
11
12本 skill 决定镜头功能、机位关系、景别、运动、构图、轴线与剪辑,不负责重新写故事,不重做资产,也不输出最终高密度摄影/VFX 提示词;最终摄影实施交给 $craft-cinematic-image-prompts。
13
14## 必读参考
15
16- 所有镜头组与四宫格任务读取 [references/storyboard-grammar.md](references/storyboard-grammar.md)。
17- 涉及打斗、追逐、多人空间、越轴、蒙太奇或复杂连续性时读取 [references/continuity-and-editing.md](references/continuity-and-editing.md)。
18
19## 输入契约
20
21优先接收:
22
23- SCRIPT_PACKET:场景目标、人物选择、信息变化、情绪转折。
24- TIMING_MAP:时间范围、对白、声音和动作峰值。
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md270 words
Files4
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈80
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
3,570
on trigger
The instruction body and 3 supporting files, read only when the skill fires.
1.8%
of a 200k window
Ten skills this size would take about 18% of the window before you open a file.
050k100k150k200k context window

3.6k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Middling. Fine to keep on in a project where you use it weekly, worth unloading in one where you never do.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

4 files, 14.6 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md8.4 kB
  • agents/openai.yaml0.3 kB
  • references/continuity-and-editing.md2.4 kB
  • references/storyboard-grammar.md3.5 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 4 files you can review in full before installing. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Cinematic Storyboard Designer · 3.6k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/cinematic-storyboard-designer/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/cinematic-storyboard-designer" ] && { [ ! -e .claude/skills/cinematic-storyboard-designer ] || { mv .claude/skills/cinematic-storyboard-designer "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/cinematic-storyboard-designer" .claude/skills/ && echo "Installed .claude/skills/cinematic-storyboard-designer"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add yuetongyu/cinematic-storyboard-designer

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/cinematic-storyboard-designer/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/cinematic-storyboard-designer/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/cinematic-storyboard-designer" ] && { [ ! -e ~/.claude/skills/cinematic-storyboard-designer ] || { mv ~/.claude/skills/cinematic-storyboard-designer "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/cinematic-storyboard-designer" ~/.claude/skills/ && echo "Installed ~/.claude/skills/cinematic-storyboard-designer" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/cinematic-storyboard-designer/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as craft-cinematic-storyboards in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, cinematic-storyboard-designer.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referenceyuetongyu/cinematic-storyboard-designer

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

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