Game Build Execution Agent Skill

Translates approved game design briefs and art direction into risk-matched whitebox prototypes or runnable production builds with…

Context cost
3.6k tokensestimated from the bundle, loaded when it triggers
Bundle
6 files · 14.4 kBtext throughout, nothing executable
Licence
MITthe author’s own terms
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

gamedev

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md4.9 kB · preview
--- name: game-build ---
5# 游戏构建执行
6
7保护已批准的体验边界;正式生产时再保护已批准的美术边界。驱动实现模型完成真实可玩的候选,不在
8构建阶段重新做概念、关卡或美术方向。
9
10读取 [build-brief-contract.md](references/build-brief-contract.md)。白盒阶段必须已有 GAME_DESIGN.md;
11完整候选还必须已有 ART_DIRECTION.md。缺产品决定时回对应 owner,不在 BUILD_BRIEF 就地发明。
12
13产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。
14
15## 目标与自由
16
17按 PRODUCT_BRIEF 锁定的平台、生产引擎、目标运行时、显示/输入、范围、分级和联网边界交付。
18目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录
19targetRuntime、testedRuntime 与未覆盖项。
20
21正式生产继承 ART_DIRECTION.md 的可观察视觉约束与批准目标图,在实际运行中验证焦点资产。
22
23BUILD_BRIEF 只压缩产品边界、必须保真的体验事实、运行方式与完成证据,实现细节交给实现模型。
24
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md206 words
Files6
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈130
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
3,470
on trigger
The instruction body and 5 supporting files, read only when the skill fires.
1.8%
of a 200k window
Ten skills this size would take about 18% of the window before you open a file.
050k100k150k200k context window

3.6k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Middling. Fine to keep on in a project where you use it weekly, worth unloading in one where you never do.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

6 files, 14.4 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md4.9 kB
  • agents/openai.yaml0.3 kB
  • references/build-brief-contract.md3.6 kB
  • references/generative-media-pipeline.md1.5 kB
  • references/playable-model-contract.md2.7 kB
  • references/tts-production-contract.md1.4 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 6 files you can review in full before installing. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Game Build Execution · 3.6k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/game-build-execution/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/game-build-execution" ] && { [ ! -e .claude/skills/game-build-execution ] || { mv .claude/skills/game-build-execution "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/game-build-execution" .claude/skills/ && echo "Installed .claude/skills/game-build-execution"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add zenstory-ai/game-build-execution

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/game-build-execution/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/game-build-execution/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/game-build-execution" ] && { [ ! -e ~/.claude/skills/game-build-execution ] || { mv ~/.claude/skills/game-build-execution "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/game-build-execution" ~/.claude/skills/ && echo "Installed ~/.claude/skills/game-build-execution" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/game-build-execution/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as game-build in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, game-build-execution.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencezenstory-ai/game-build-execution

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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