Use when a cross-engine gameplay task needs a Layer 2 shared-runtime architecture decision — simpler rule flow, FSM, behavior tree…
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Developer Tools & Repos
27 agent skills — instructions the agent loads on demand. 27 of 27 are free. Median context cost 6.2k tokens.
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime behavior-tree design for hierarchical priorities, fallback branches…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime action-flow design for direct-call coupling, ad-hoc action queues…
Use when a cross-engine gameplay task needs a Layer 1 foundation for reusable condition semantics — preconditions, guard clauses…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime coordination boundary for brittle reference chains, root-node god…
Use when a cross-engine gameplay task needs a Layer 1 foundation for entity identity, stale references, payload safety, or…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime communication-topology review for signal spaghetti, hidden event…
Use when a cross-engine gameplay task has already narrowed to a state-machine-shaped solution and now needs a Layer 2 shared-runtime FSM…
Use when a cross-engine gameplay task needs a Layer 1 foundation for tag taxonomies, query semantics, label sprawl, or enum explosion…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime GOAP design for goal-driven multi-step action planning, explicit…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime performance review for spawn/despawn churn, GC spikes, or short-lived…
Use when a cross-engine gameplay task needs a Layer 1 foundation for cost, spend, reservation, refund, or commit-and-rollback semantics…
The rest either hold an API key issued by the publisher or ask for nothing.
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