Use when changing software whose existing behaviour matters — fixing bugs or regressions, refactoring, migrating schemas or APIs, changing…
Write a changelog entry or release notes for an API version — breaking changes, new features, fixes.
Auto-generate a structured changelog from git history and code graph entity mapping.
Automates the generation and maintenance of professional CHANGELOG.md files following the Keep a Changelog standard.
Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI…
Generates structured changelogs and release notes from git history and PRs, classifying breaking changes, features, fixes, performance…
Automatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming…
Maintains the IdeaVim changelog (CHANGES.md).
Generates CHANGELOG.md files following Keep a Changelog format.
How to keep each app's user-facing changelog.
Turn a range of commits or merged PRs into a changelog entry grouped by change type.
Show current channel setup status — token, access policy, allowed users, groups.
When the user wants to plan, implement, or optimize referral program strategy.
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing…
Run chaos engineering experiments using Chaos Monkey, Litmus, or Gremlin
Analyze codebase for resilience gaps — missing retry logic, absent timeouts, circuit-breaker opportunities, single points of failure, and…
This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define…
Streamlines the creation of deep, multidimensional character profiles, backstories, and personality traits for narrative projects.
Character consistency across AI-generated images with reference sheets
Develops and refines character-driven short narrative scripts, scene beats, performable dialogue, and audience hooks.
Character controller skill for movement physics and platformer mechanics.