Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Start Unity C# development workflow with architecture, implementation, review, and testing phases
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox).
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources.
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
Optimize Unity game performance through profiling, draw call reduction, and resource management.
Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Unity Test Framework CLI automation and test writing patterns.
UniRx (Reactive Extensions) library expert for legacy Unity projects.
Designing products and environments that are usable by everyone, to the greatest extent possible, without the need for adaptation or…
Universal MCP client for connecting to any MCP server with progressive disclosure.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network…
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.