Explore Unity C# code without modifying files.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Bootstrap the unity-cli toolchain for Unity Editor automation.
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Programmatic control of the Unity Editor from the terminal via the `ucp` CLI.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Start Unity C# development workflow with architecture, implementation, review, and testing phases
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources.
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
Optimize Unity game performance through profiling, draw call reduction, and resource management.
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS.
Analyzes Unity development queries and routes them to specialized skills for debugging, building, and scene management.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Unity scene management. Use when users want to create, load (single or additive), save, unload, switch active scene, get scene info or…
Execute and analyze Unity Test Framework tests from the command line.