A comprehensive skill for uni-app mini program development.
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files…
Build unified cross-chain USDC balance management with Circle Unified Balance Kit SDK via App Kit (`@circle-fin/app-kit`) or standalone…
For unilateral legal transactions and minors — Section 111 of the German Civil Code (BGB): establishes the legal standard, burden of…
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous…
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and…
Assembly definition advisor for Unity projects.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
Implement, fix, and refactor Unity C# code with unity-cli write tools.
Explore Unity C# code without modifying files.
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Programmatic control of the Unity Editor from the terminal via the `ucp` CLI.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Start Unity C# development workflow with architecture, implementation, review, and testing phases
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox).
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources.
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…