For unemployment benefit I — dispute with the employment agency: clarifies the standard, burden of proof and counterargument; result: test…
A comprehensive skill for uni-app mini program development.
Integrates uView UI component library into UniApp projects including easycom configuration, pages.json and manifest.json setup, SCSS…
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files…
Automates web browsers and Windows desktop applications for seamless web scraping, security research, and GUI interaction.
Cross-agent session database with B3 Poset and Bumpus sheaves
This skill should be used when the user asks to "manage UniFi devices", "configure UniFi networks", "create a VLAN", "provision an SSID"…
For unilateral legal transactions and minors — Section 111 of the German Civil Code (BGB): establishes the legal standard, burden of…
Automate Unione tasks via Rube MCP (Composio).
Audit and improve unit economics — LTV, CAC, payback period, gross margin, contribution margin.
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous…
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard…
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and…
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable…
Assembly definition advisor for Unity projects.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System.
ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
Enhances Unity C# development with LSP-powered code indexing, symbol navigation, and intelligent script refactoring.