For unilateral legal transactions and minors — Section 111 of the German Civil Code (BGB): establishes the legal standard, burden of…
Analyze unit economics for PE targets — ARR cohorts, LTV/CAC, net retention, payback periods, revenue quality, and margin waterfall.
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous…
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and…
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable…
Assembly definition advisor for Unity projects.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
Implement, fix, and refactor Unity C# code with unity-cli write tools.
Explore Unity C# code without modifying files.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Bootstrap the unity-cli toolchain for Unity Editor automation.
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns
Programmatic control of the Unity Editor from the terminal via the `ucp` CLI.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Start Unity C# development workflow with architecture, implementation, review, and testing phases
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline…