Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
パフォーマンス計測ワークフロー。プロファイリング、GC 分析、最適化提案。 Use for: "パフォーマンス", "プロファイル", "FPS", "GC", "最適化", "ボトルネック"
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Supports Unity Play Mode control, input simulation, UI automation, and visual verification.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS.
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable…
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Validates C# scripts for best practices, performance, and Unity patterns.
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for…
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests).
Execute and analyze Unity Test Framework tests from the command line.
Unity Test Framework CLI automation and test writing patterns.
Streamlines the creation, inspection, and debugging of Unity UI systems including UI Toolkit and uGUI.
Guides selection between UGUI and UI Toolkit for projects.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls.
Creates and styles professional Unity game interfaces using UI Toolkit, USS, UXML, and Flexbox layout patterns.
Designs and implements production-grade game interfaces using Unity's UI Toolkit, USS, and UXML frameworks.
Build and optimize Unity UI with UI Toolkit and UGUI.