Manages iOS Simulator devices and app tests with xcrun simctl: lifecycle, install/launch, push and location simulation, privacy…
Use when building IoT apps. Keywords: IoT, Internet of Things, sensor, MQTT, device, edge computing, telemetry, actuator, smart home…
Run iPhone mission playbooks for battery, storage, privacy, connectivity, and daily automation with live operator-style guidance.
IRIS Cascade HR integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing…
This skill should be used when the user asks to "execute a script in Isaac Sim", "run Python in Isaac", "write a custom Isaac Sim script"…
Automatically detect and update linked issues based on commits, artifacts, and task events
Your GitHub issue command center -- find, triage, review, and respond to issues with full markdown + HTML reports saved to your workspace.
Use when completing tasks, implementing major features, or before merging to verify work meets requirements
Use this skill when inspecting Blender characters, rigs, poses, animation
Game audio principles. Sound design, music integration, adaptive audio
Game design principles. GDD structure, balancing, player psychology,
Create, repair, validate, preview, and package Codex-compatible animated
Three.js interaction - raycasting, controls, mouse/touch input, object
Three.js lighting - light types, shadows, environment lighting.
Expert guide for Unreal Engine 5.x C++ development, covering UObject
Java coding standards for Spring Boot and Quarkus services: naming, immutability, Optional usage, streams, exceptions, generics, CDI…
Use when Java concurrency with ExecutorService, CompletableFuture, and virtual threads.
Enforces professional Java development standards including naming conventions, Spring Boot patterns, and database performance optimizations.
Standardizes Java and Spring Boot development with industry-leading naming conventions, performance optimizations, and architectural…
Use when Java generics including type parameters, wildcards, and type bounds.
The four contracts every Java object inherits or opts into — equals, hashCode, toString, Comparable — plus why clone is not one of them.