World Q Skill
World W Skill
Create, remix, inspect, validate, directly update, or explicitly publish an owned WorldOS Simulation through the WorldOS MCP.
Author, remix, inspect, validate, or directly update a WorldOS region map or tile map through the WorldOS MCP, including sourcing and…
Adapt a versioned Pax Historia preset, world link, export, prompt, map, timeline, or character set into an unpublished WorldOS Simulation…
Create and advance real owner-scoped WorldOS Simulation saves through the WorldOS MCP, inspect bounded player-visible results, and run…
Review an owned WorldOS Simulation save and its turn history through the WorldOS MCP without modifying it.
Design, validate, create, inspect, or update a public reusable WorldOS UGC widget through the WorldOS MCP.
Deprecated alias — use `/woz login`.
Migrates WPF applications from .NET Framework to .NET 6+.
Route HTTP through Effect boundaries instead of raw fetch.
Replace duplicated TypeScript shape declarations next to Effect Schema definitions with schema-derived types.
Fix lint findings that use untyped JavaScript error handling instead of Effect typed failures.
Replace duplicated object API types with types inferred from the runtime value or factory that owns the shape.
Preserve workspace package boundaries. Use when lint flags relative imports that cross package roots.
Remove TypeScript escape hatches. Use when lint flags @ts-nocheck or similar broad type bypasses.
Analyze staged changes and generate a Conventional Commits message.
Use when you have a finalized brainstorm-beagle spec at `.beagle/concepts/<slug>/spec.md` and need a bite-sized, TDD-driven implementation…
Guide for writing or reviewing PostHog kea logic files (`*Logic.ts` / `*Logic.tsx`).
Use when cutting a modpack release. Creates <project>/docs/release-changelog.md if absent; appends a new version section with grouped…
Create or modify ryOS backend API routes under api/ using the shared apiHandler wrapper, request-auth, Redis, rate limiting, and CORS…