Implements workflow-adapter-worktree-create through wtm.
Implements workflow-adapter-worktree-resolve through wtm.
Scan and resolve game entities from a running Deadlock process via ARC Probe.
Create, populate, and inspect structs in the ARC Probe GUI from live process memory.
Architecture audit / layering scan of a repo with AGENT SCAN, heuristic passes, and a filled REPORT TEMPLATE
Architecture-aware review against canonical structured YAML artifacts.
Encontra oportunidades de "deepening" no codebase — refactors que transformam modulos shallow (interface complexa, implementacao simples)…
Finds architecture-level modernization opportunities: obsolete custom mechanisms, overbuilt extension points, and simplifiable architecture.
Generate Architecture Decision Records (ADR) with multi-perspective review adapted for Nav.
This skill should be used when the user wants to bulk-build ArcKit artefacts in parallel rather than running individual /arckit:* commands…
Assess architecture conformance — ADR decision implementation, cross-decision consistency, design-principles alignment, architecture…
Review High-Level Design (HLD) against architecture principles and requirements
This skill should be used when the user asks to "create an Arduino project", "program an Arduino", "write Arduino code", "upload to…
Diagnose xcodebuild builds using argus. Use this instead of parsing xcodebuild output to avoid filling the context window. Query build…
Implements accessible, headless React UI components using Ark UI's primitive patterns and data-attribute styling.
Synchronizes ARMA 3 director knowledge bases with plot scripts to maintain narrative consistency across multi-layered documentation.
This skill should be used when the user says "review PR", "review pull request", "check PR comments", "review PR feedback", "review PR…
This skill should be used when the user says "spark report", "report spark issue", "spark broke", "arn-spark-report", "greenfield issue"…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Track build processing, find latest builds, and clean up old builds with asc.