Provides authoritative idioms for Bevy 0.19 game projects in Rust.
Advanced Bevy ECS: complex queries, system scheduling, change detection, and performance tuning.
This skill should be used when working on Bevy game engine projects.
BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints…
Search and retrieve Apple's official developer documentation, WWDC video transcripts, and framework references using semantic RAG.
BiSheng C borrowing. When you need to understand _Borrow pointers, &_Const (immutable borrow), &_Mut (mutable borrow), borrow lifetime…
BiSheng C design and architecture decisions.
BiSheng C ownership system. When you need to understand _Owned pointers, move semantics, _Owned structs, destructors, RAII…
BiSheng C traits. When you need to understand _Trait definition, _Impl registration, trait pointers, dynamic dispatch (vtable), generic…
Automate Bitbucket repositories, pull requests, branches, issues, and workspace management via Rube MCP (Composio).
Mobile app instrumentation and Capture SDK setup for bitdrift in iOS, Android, and React Native apps, including new installs and extending…
Scan recent changes for AI-generated code slop and remove it.
Compose UIs with Blade components, slots, and layouts; keep templates pure and testable
Build, modify, review, migrate, and debug Next.js applications using installed-version evidence and current official documentation.
Control BLE Session Appliance through the generated BLE device CLI.
Blender 5.x animation and rigging — keyframes, FCurves, layered actions, drivers, constraints, armatures, IK/FK, shape keys, NLA editor…
Blender 5.x geometry nodes — procedural modeling, scattering, mesh/curve/volume ops, simulation zones, repeat zones, Bone Info, Font…
3D asset production pipeline via Blender MCP — sourcing, AI generation, cleanup, texturing, optimization, export.
Blender 5.x modifiers, bmesh API, mesh editing operators, sculpting setup — SubSurf, Boolean, Array, Mirror, Bevel, bmesh procedural mesh…
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or…
Blender 5.x physics simulations — rigid body, cloth, fluid/smoke/fire (Mantaflow), soft body, particles, force fields, collisions, and…