Baseline C# skill loaded for every .NET code path.
Manages .NET SDK installation (dotnet-install, workloads), project setup (.slnx, Directory.Build.props, CPM), MSBuild authoring, build…
Builds .NET UI apps across Blazor (Server, WASM, Hybrid, Auto), MAUI (XAML, MVVM, Shell, Native AOT), Uno Platform (MVUX, Extensions…
Maintain and match against a library of classic dynamic programming patterns.
Assist in designing optimal DP states and transitions
Identify a Disney Dreamlight Valley recipe from a photo or screenshot and return its required ingredients, OR recommend recipes to cook…
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
This skill should be used when the user asks about "plan drift", "reality check", "comparing docs to code", "project state analysis"…
Drive an already-reserved Kobiton device from a natural-language intent.
Operate DroidLume-managed Android devices through the structured DroidLume CLI.
Use when defining a public API, CLI, webhook, or SDK surface — lock the contract first so compatibility, validation, and versioning stay…
Use when removing old APIs, migrating to new patterns, or cleaning up legacy code — treats code as liability and follows a structured…
Use when you need multiple branches checked out at once — create isolated working directories for parallel development without cloning the…
Generate compilers and interpreters for domain-specific languages
Production-ready DSP algorithms including filters, compressors, delays, modulation effects, saturation, and distortion with JUCE…
Dual-AI code analysis pairing OpenAI Codex with Claude code-searcher — the lightest consult variant, two citation-verified perspectives.
Generate isometric sprite sheet images for Ghost-in-the-Shell-inspired dual-plane city simulation.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Checks evidence-backed duplication, over-abstraction, and unused extensibility.
Developer Experience specialist. Improves tooling, setup, and workflows. Use PROACTIVELY when setting up new projects, after team…
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game…