Agent skill for arch-system-design - invoke with $agent-arch-system-design
Use when planning system architecture to ensure nothing is missed.
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
Tactical DDD — aggregate design rules, entities, value objects, domain events, repositories, domain services, and anti-pattern detection
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
This skill should be used when the user asks "why is p99 bad when p50 is fine", "how do I reduce tail latency", "should I use hedged…
Use when building reusable component patterns with Tailwind CSS.
Use when setting up or customizing Tailwind CSS configuration, theme customization, plugins, and build setup.
Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture.
Use when building responsive layouts and mobile-first designs with Tailwind CSS.
Accelerates frontend development by applying Tailwind CSS v4 patterns, design systems, and responsive layouts.
Use when working with Tailwind CSS utility classes for layout, spacing, typography, colors, and visual effects.
Automate Dungeon Fighter Online tasks via Rube MCP (Composio).
Automate Epic Games tasks via Rube MCP (Composio).
Build apps with the Claude API or Anthropic SDK.
Advanced TanStack Query v5 patterns for infinite queries, optimistic updates, prefetching, gcTime, and queryOptions.
Build type-safe, file-based React routing with TanStack Router.
Build headless data tables with TanStack Table v8.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.