This skill should be used when the user asks about "namespaces", "singleton", "TileManager", "GameManager", "TokenManager"…
Rebuild a feature as if the correct product architecture existed from day one — remove compatibility cruft, dead abstractions, and…
React and Next.js performance optimization guidelines from Vercel Engineering.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
zig skill
Mix Space project Zod schema patterns. Apply when creating DTOs, validation schemas, or handling request validation.
TypeScript-first schema validation and type inference.
ZX fantasy console FFI bindings reference.
Reverse engineer web APIs by capturing browser traffic (HAR files) and generating production-ready Python API clients.
Authoritative ato authoring and review skill: language reference, stdlib, design patterns, and end-to-end board design workflow.
Analyzes 1C:Enterprise CFE configuration extensions to inspect borrowed objects, method interceptors, and verify code transfers.
Adopts metadata objects, forms, and attributes from a 1C source configuration into a CFE extension.
Develops and refactors 1C:Enterprise 8.3 configurations directly from XML source trees and BSL modules following standard platform…
Compiles 1C:Enterprise managed forms (Form.xml) directly from declarative JSON definitions or object metadata.
Validates 1C:Enterprise CommandInterface.xml files to ensure structural integrity and correct command routing.
Routes and manages 1C:Enterprise MXL spreadsheet template operations including compilation, decompilation, validation, and object binding.
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows…
How agent-native apps discover, authenticate with, and call each other over A2A.
Help with abapGit workflows including repository setup, cloning, serialization, branching strategies, transport-vs-git workflows, CI/CD…
Three.js materials - PBR, basic, phong, shader materials, material properties.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.