Build, extend, or audit production-linked browser map editors for Three.js and isometric games.
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.
Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.
Build, tune, or test a Three.js game for mobile web.
Use when the user mentions slow builds, build performance, or build time optimization.
Route broad or ambiguous Swift and Apple-platform work to a focused skill; this router does not implement domain work.
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games.
Generate or adapt a local-first Buildable mobile prototype from an app spec, archetype, UI pattern, design playbook, or mobile golden…
Review a Buildable prototype against its app spec and quality rubric for build correctness, workflow completeness, state coverage…
Create API gateways with routing, load balancing, rate limiting, and
Build production-ready GraphQL servers with schema design, resolvers,
BullMQ expert for Redis-backed job queues, background processing,
Use when bundling JavaScript/TypeScript code with Bun's fast bundler.
Use when working with Bun's runtime APIs including file I/O, HTTP servers, and native APIs.
How to use a Win32 build of BusyBox to run many of the standard UNIX command line tools on Windows.
Modern C++ programming patterns and idioms
When to activate: C++ performance, profiling, cache, SIMD, branch prediction, LTO, PGO, perf, vtune, benchmarking, optimization
Write efficient C code with proper memory management, pointer
When to activate: templates, template metaprogramming, SFINAE, concepts, variadic templates, fold expressions, type_traits, enable_if…