Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools.
Generate sound effects from text descriptions using ElevenLabs.
Elite Kotlin development patterns. Use when: writing Kotlin for backend (Ktor, Spring Boot), Android, Multiplatform. Covers coroutines…
Comprehensive Elixir/Phoenix code review with optional parallel agents
Use when designing or architecting Elixir/Phoenix applications, creating comprehensive project documentation, planning OTP supervision…
Initialize and configure the embark-claude-index plugin.
Crypto wallet management across 7 blockchains via EmblemAI Agent Hustle API.
Build event-driven APIs with webhooks, Server-Sent Events, and real-time
You are an expert in designing emotion behaviors and particle choreography for the emotive-mascot animation engine.
Feature catalog for CometChat iOS UI Kit — calls, reactions, polls, stickers, AI features, and extensions.
Internal mobile-app workflow read and executed only by /setup-offline-profile to enable Dataverse table prerequisites for a Mobile Offline…
Audible code-quality reactions for code reading, review, refactoring, debugging, and repository exploration.
Multiplayer game development principles.
Use when the user mentions battery drain, energy optimization, power consumption audit, or pre-release energy check.
Symptom-based energy troubleshooting - decision trees for 'app at top of battery settings', 'phone gets hot', 'background drain', 'high…
Use when app drains battery, device gets hot, users report energy issues, or auditing power consumption - systematic Power Profiler…
Complete energy optimization API reference - Power Profiler workflows, timer/network/location/background APIs, iOS 26…
Use when designing a system, service, or architecture from requirements and constraints, especially for API design, data modeling, service…
Use when building, debugging, or migrating an app that uses the Ensembles 3 Swift sync framework (CoreDataEnsemble, SwiftDataEnsemble…
Automate Entelligence tasks via Rube MCP (Composio).
Three.js interaction - raycasting, controls, mouse/touch input, object selection.