Fix Rust build errors, borrow checker issues, and dependency problems incrementally.
Internal-only TypeScript packages in a monorepo should export source, not a compiled dist/.
2D game development principles. Sprites, tilemaps, physics, camera.
3D game development principles. Rendering, shaders, physics, cameras.
API design principles and decision-making.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Game audio principles. Sound design, music integration, adaptive audio systems.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
Master Go 1.21+ with modern patterns, advanced concurrency, performance optimization, and production-ready microservices.
Internationalization and localization patterns.
Automatic quality control, linting, and static analysis procedures.
MCP (Model Context Protocol) server building principles.
Use the mcporter CLI to list, configure, auth, and call MCP servers/tools directly (HTTP or stdio), including ad-hoc servers, config…
Mobile-first design thinking and decision-making for iOS and Android apps.
Multiplayer game development principles.
Node.js development principles and decision-making.
PC and console game development principles.
PowerShell Windows patterns. Critical pitfalls, operator syntax, error handling.
Python development principles and decision-making.
VR/AR development principles. Comfort, interaction, performance requirements.