Reorganize messy branch commits into a small set of logical, meaningful commits without changing any content.
Clerk Backend REST API explorer and executor.
Thread-safe data persistence in Swift using actors — in-memory cache with file-backed storage, eliminating data races by design.
Swift concurrency review/fix: compiler errors, Sendable, isolation, remediation.
Protocol-based dependency injection for testable Swift code — mock file system, network, and external APIs using focused protocols and…
SwiftUI Liquid Glass: implement, adopt, refactor, review correctness/perf/design.
SwiftUI performance: render, scroll, CPU/memory, updates, layout, Instruments.
SwiftUI view refactor/review: layout, DI, Observation, view models.
Framework (OSS). Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js lighting - light types, shadows, environment lighting.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
This skill should be used for the tool-interface layer of an agent system specifically: writing tool descriptions agents can route on…
TypeScript best practices. Use when reading or editing any .ts or .tsx file.