Flutter state management expert with BLoC/Cubit, Riverpod, Provider, and Navigation 2.0 (GoRouter).
Flutter/Dart changes since training cutoff (latest: 3.41/Dart 3.11) — dot shorthands, null-aware elements, build hooks, squircle shapes…
Automates the generation of Flutter integration tests from Excel or Notion specifications using the Page Object pattern.
Automatically generates and manages detailed screen specifications for Flutter projects by analyzing project structure and source code.
Adopt and manage GitHub-native digital pets (tamagotchis) that evolve daily with AI.
Use when asked to design iOS or Android mobile app screens, create mobile UI, spec mobile flows, or produce screen designs for a native app.
Read a multi-service OpenProse program directory, analyze all service contracts, and generate the Forme wiring manifest for inspection and…
Generate FOSMVVM ViewModels for SwiftUI screens, pages, and components.
Algebra-driven API design with monoids, semigroups, and interpreters via algebraic equations
Haskell language-specific patterns, GADTs, type classes, and effect systems
Scala 3 language-specific patterns with ZIO, Cats Effect, and opaque types
Guide for integrating modern web frameworks with Capacitor.
Comprehensive ASO framework for iOS App Store and Google Play — keyword research, listing optimization, visual asset strategy, rating…
Generates narrative stories featuring the reactions of Freedom Planet characters (Lilac, Carol, Milla, Torque) to specific Friday Night…
Frontend development with React, Vue, Angular, modern web technologies.
Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
Use only when creating new registrable ML components that require Factory or Registry patterns.
Expert in game AI, behavior trees, pathfinding, and NPC intelligence.
Guide Apple Game Controller framework input work for games.
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.