Overview of Neon, a complete set of cloud backend primitives around Lakebase Postgres: Auth, Object Storage, Functions, and the AI Gateway.
This document contains type stubs and API references for Neovim's Lua API.
This document contains type stubs and API references for Neovim's treesitter Lua API.
Senior Elite Software Engineer (15+) and Senior Product Designer.
Collaborate in Nereid Mermaid sessions via MCP using AST-first, probe-refine workflows for sequence, flowchart, class…
Browser automation for testing, form filling, screenshots, web scraping
Complete browser automation with Playwright.
Create a clean agency design system built from nested containers, with an outer editorial shell, inset dark feature blocks, rounded…
Spawn nested sub-agents (agents that spawn sub-agents, up to depth=5) via Claude Code's native Task tool — for context-managed deep…
INVOKE THIS SKILL when working with LangSmith tracing OR querying traces.
Implement BullMQ job workflows in NestJS.
NestJS architecture patterns for modules, controllers, providers, DTO validation, guards, interceptors, config, and production-grade…
Orchestrates, monitors, and deploys cloud-native distributed applications using the .NET Aspire stack.
Build ASP.NET Core 8+ backend services with EF Core, auth, background jobs, and production API patterns.
Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful…
.NET Generic Host patterns for headless game servers — BackgroundService tick loops, DI patterns, graceful shutdown, WebSocket hosting
Guide for creating custom .NET MAUI handlers, customizing existing handlers with property mappers, and implementing platform-specific…
Guide for implementing deep linking in .NET MAUI apps.
Guidance for file picker, file system helpers, bundled assets, and app data storage in .NET MAUI applications.
Guidance for picking photos/videos, capturing from camera, multi-select (.NET 10), MediaPickerOptions, platform permissions, and…
MVVM architecture for .NET game backends — System.Reactive, DynamicData, SourceCache, ViewModel binding with Godot nodes, ItemsNode…