Create and debug Minecraft 26.x and 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features…
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input.
Blender to web export workflows for 3D models and animations.
Comprehensive skill for Three.js 3D web development.
Browse, read, and manage Miniflux feed articles.
Professional DOCX document creation and editing using OpenXML SDK.
Index MiniMax H3: shots, camera, audio, refs.
Bind H3 subjects, pictures, video, audio.
Transforms scripts into optimized MiniMax H3 shot lists with authentic character performance, precise beat timing, and cinematic camera…
Diagnose and fix Miro REST API v2 errors by HTTP status code.
Manage Miro connectors, images, embeds, app cards, and document items
Collect Miro REST API v2 diagnostic evidence for support tickets.
Configure Miro Enterprise features: organization management, SCIM provisioning,
Create a minimal working Miro example with real board and item operations.
Execute Miro REST API v2 incident response with triage, mitigation,
Install and configure Miro REST API v2 authentication with OAuth 2.0.
Configure Miro local development with hot reload, testing, and ngrok
Configure Miro REST API v2 across development, staging, and production
Comprehensive guide to Miro as a visual collaboration platform.
Implement a production-ready reference architecture for Miro REST API
Migrate Miro integrations from REST API v1 to v2 and upgrade @mirohq/miro-api