Pack a scaffolded mod from workspace/<ModName>/ into a .pbo at P:\Mods\@<ModName>\Addons\ via DayZ Tools AddonBuilder.
Remove DayZ scaffolds and their deployed artifacts.
Bootstrap Community-Online-Tools (COT) admin permissions on a DayZ test server in one shot.
Programmatically add, update, or remove an entry in DayZ's types.xml.
Import an existing DayZ mod folder (clone or local repo living outside this workspace) into workspace/<ModName>/ via a directory link, and…
Front door for all DayZ work in Agentic-Z.
Open Object Builder (DayZ Tools' .p3d model editor) from the CLI, optionally pointed at a specific .p3d file or mod folder.
Open Enfusion Workbench (DayZ Tools' script + UI editor) from the CLI, optionally pointed at a specific mod's project file.
Scaffold a new DayZ mod project under workspace/<ModName>/ with the standard skeleton (config.cpp stub, $PBOPREFIX$…
Audit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues.
Convert PNG/TGA images to DayZ-format `.paa` textures via DayZ Tools' ImageToPAA.exe.
DayZ particle effects system for Enforce Script modding.
Verify the DayZ modding environment is ready (P:\ mounted, DayZ Tools installed, vanilla data unpacked, workshop deploy folder accessible).
Scope the agent to a single mod under workspace/<ModName>/.
Index vanilla DayZ source (Enforce Script, .layout, config.cpp, .rvmat) into a per-user vector database so DayZ agents can do semantic…
Index the Bohemia community wiki (community.bistudio.com Category:DayZ + sub-categories) into the same vector DB as /dayz-search-index, so…
Configure Object Builder (DayZ Tools' .p3d model editor) on a fresh machine.
Split a monolithic DayZ types.xml into 18 categorized files (ammo, weapons, vehicles, food, clothes, etc.) and auto-update…
Kill any running DayZDiag_x64.exe processes (server and/or client).
Mount P:\ as the DayZ work drive after a Windows boot, without opening DayZ Tools' GUI.
Debug applications using the dbg CLI debugger.