Track engagement metrics, measure campaign ROI, and analyze content performance across Instagram, Facebook, YouTube, and TikTok.
Automate Godial tasks via Rube MCP (Composio).
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Use for architecture, refactors, or new gameplay systems in this Godot 4.6 survivor project.
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake…
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation.
Comprehensive Godot game development patterns for Godot 4.x.
Generates structured, JSON Schema-compliant configuration files for Godot game items, levels, characters, and systems.
Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS…
Interact with a running Godot game via MCP — launch, screenshot, click, inspect scene tree, get/set properties, call methods, run…
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Generates complete, state-driven player controller systems for Godot Engine in both 2D and 3D environments.
Use when a Godot code PR needs multiple rounds of automated review and fix cycles.
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders…
Use this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK.
Dispatch parallel subagents for independent Godot tasks — use when a plan has tasks with no shared files or sequential dependency.
Use when a Godot task requires reading, editing, generating, diff-reviewing, or validating `.tscn` scene files directly and the agent must…
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns