Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom…
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Developer Tools & Repos
45 agent skills — instructions the agent loads on demand. 45 of 45 are free. Median context cost 6.9k tokens.
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling…
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing
Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
Use when building reusable node components — composition patterns, component communication, and interface design
Use when building dedicated servers — headless export, server architecture, lobby management, and deployment
Use when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
The rest either hold an API key issued by the publisher or ask for nothing.
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