Retrieve active cyber-threat intelligence — malware IOCs, C2 infrastructure, and CISA known-exploited vulnerabilities — filterable by…
This skill enables Claude to scan container images and running containers for vulnerabilities using tools like Trivy and Snyk.
Integrates Aqua Security''s Trivy scanner into CI/CD pipelines to detect
Scans a Docker image with Trivy for vulnerabilities in OS packages and language dependencies, misconfiguration, exposed secrets, and…
Scan a source-code tree for hardcoded credentials embedded in source files: AWS access keys, GitHub tokens, Stripe keys, Slack tokens…
This skill enables comprehensive vulnerability scanning using the vulnerability-scanner plugin.
Scanpy is a scalable Python toolkit for analyzing single-cell RNA-seq data, built on AnnData.
Engineer genuine scarcity and urgency mechanics that create real psychological motivation to act now.
Use when context is about to be lost — approaching auto-compaction, ending a long session, wrapping a multi-agent coordination cycle…
Code review an Azure DevOps pull request
Generates Slowly Changing Dimension implementations across platforms
Monte Carlo simulations for exit scenarios, return distributions
Implement a planned scenario from `docs/scenario-roadmap.md` as a true roadmap landing.
Use when turning a public-equity base case, model, thesis, event, or catalyst into scenario skew, sensitivity, breakpoint, and PM…
Use when a Godot scene, UI flow, gameplay system, or scene-heavy feature needs an architecture review that evaluates scene composition…
Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to…
Create and bootstrap Unity scenes with unity-cli.
Comprehensive scene health check — complexity, dependencies, signal integrity, unused resources, performance hints, and anti-pattern…
Inspect Unity scenes without mutating them.
Use when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code.