Use when you need to understand or set expectations for the Academy of Management Journal (AMJ) editorial and peer-review process — desk…
Use when anticipating how a Psychological Review manuscript will be evaluated — masked peer review, the kinds of decisions, article types…
walkerOS follows extreme programming principles with strict conventions.
walkerOS events are self-describing, stateless, vendor-agnostic data structures.
A comprehensive skill for uni-app mini program development.
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files…
Analyze LLM experiment results. Handles single or comparative experiments, exploratory or Q&A modes. Use when user says "analyze…
This skill should be used when the user asks to "manage UniFi devices", "configure UniFi networks", "create a VLAN", "provision an SSID"…
Build unified cross-chain USDC balance management with Circle Unified Balance Kit SDK via App Kit (`@circle-fin/app-kit`) or standalone…
Establishes a web project's design system as the single source of truth — colors, spacing, typography, radius, shadow, breakpoints — then…
For unilateral legal transactions and minors — Section 111 of the German Civil Code (BGB): establishes the legal standard, burden of…
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous…
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and…
Assembly definition advisor for Unity projects.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
Implement, fix, and refactor Unity C# code with unity-cli write tools.
Explore Unity C# code without modifying files.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Bootstrap the unity-cli toolchain for Unity Editor automation.
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.