Run an expert review against Nielsen's heuristics and domain criteria, with severity ratings.
Adapting Nielsen's heuristics and new AI-specific heuristics for AI interfaces.
Provides context for hex-atb-battle framework validation project.
Research Hex packages (Sobelow, Phoenix, Ecto, Credo, Ash, etc).
Convert between bytes, strings, and hex in Nethereum.
Execute Hex primary workflow: Core Workflow A.
Implement Hex rate limiting, backoff, and idempotency patterns.
This skill should be used when the user needs to implement hex-based game boards, convert between hex coordinate systems, calculate hex…
Game concept and mechanics design. Invoked by game-orchestra when no design document exists. Covers genre, mechanics, progression, content…
Game implementation patterns and code structure.
Retrospective analysis. Derives root cause, lessons, and rule changes from observations. Invoked by game-retrospective agent. Uses 5 Whys…
Create a persistent HeyGen avatar — a reusable face + voice identity for the agent, the user, or any named character — powered by HeyGen…
Automate Heyreach tasks via Rube MCP (Composio).
Safe editing guidance for the hgame GameMaker Studio 2 JRPG project.
Project-driven academic research workflow for technical research projects.
Turn a plain-text description of an audio setup into a hand-drawn-looking hi-fi / headphone system diagram (source → USB bridge → DAC →…
This skill should be used when the user works on Hibernate ORM code, asks to "review a Hibernate PR", "fix a Hibernate bug", "write a…
Apply Hick's Law — decision time grows with the number of simultaneous choices.
Use this skill when the question is what to *pre-select* in a list of options — radio groups, dropdowns, configuration UIs, plan pickers…
Scans project marker files to automatically identify programming languages, frameworks, test tools, and project architecture into a…
Run a multi-model adversarial mutual review with facilitator synthesis: 2+ panelists (different model families where possible — use…