Tenable Nessus is the industry-leading vulnerability scanner used to
This skill enables Claude to automatically scan source code for potential input validation vulnerabilities.
Scores Kubernetes resource manifests with Kubesec to flag misconfiguration and privilege-escalation risk before deployment, mapping each…
Detect significant price movements and unusual volume across crypto
Use when context is about to be lost — approaching auto-compaction, ending a long session, wrapping a multi-agent coordination cycle…
Code review an Azure DevOps pull request
A design-school graduation project: a civic wayfinding system for a transit hub — the brief, the process, and the outcome.
Generates Slowly Changing Dimension implementations across platforms
Guided end-to-end MoM scenario creation workflow.
Monte Carlo simulations for exit scenarios, return distributions
Cross-functional what-if modeling for cascading multi-variable scenarios.
Create complete, publication-ready TTRPG scenarios for D&D 5e (2024 rules) following professional magazine standards (Casus Belli style).
Use when a Godot scene, UI flow, gameplay system, or scene-heavy feature needs an architecture review that evaluates scene composition…
Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to…
Compose and modify Godot scenes via MCP tools with visual verification.
Comprehensive scene health check — complexity, dependencies, signal integrity, unused resources, performance hints, and anti-pattern…
Transitional intro cards between video scenes.
Use when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns
Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`).
Use when making a Scene3D brick interactive — spin/inspect product viewers, click-to-explore demos, kiosk attract loops, or simple 3D…
Guide SceneKit game implementation, repair, and maintenance.