walkerOS follows a Source → Collector → Destination(s) architecture for composable, modular event processing.
A comprehensive skill for uni-app mini program development.
A comprehensive skill for developing native plugins for uni-app.
Provides one-command project creation for uni-app using the official quickstart CLI, including project initialization, configuration, and…
Provides comprehensive uni-app-x component and API integration guidance.
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files…
For unilateral legal transactions and minors — Section 111 of the German Civil Code (BGB): establishes the legal standard, burden of…
Analyze unit economics for PE targets — ARR cohorts, LTV/CAC, net retention, payback periods, revenue quality, and margin waterfall.
Audit and improve unit economics — LTV, CAC, payback period, gross margin, contribution margin.
Structure tests around observable behavior and realistic dependency boundaries — choosing between a real object, a stub, and a mock…
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous…
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard…
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and…
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable…
Assembly definition advisor for Unity projects.
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables).
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System.
ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"