Programmatically add, update, or remove an entry in DayZ's types.xml.
Import an existing DayZ mod folder (clone or local repo living outside this workspace) into workspace/<ModName>/ via a directory link, and…
Front door for all DayZ work in Agentic-Z.
Open Object Builder (DayZ Tools' .p3d model editor) from the CLI, optionally pointed at a specific .p3d file or mod folder.
Open Enfusion Workbench (DayZ Tools' script + UI editor) from the CLI, optionally pointed at a specific mod's project file.
Scaffold a new DayZ mod project under workspace/<ModName>/ with the standard skeleton (config.cpp stub, $PBOPREFIX$…
Audit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues.
Convert PNG/TGA images to DayZ-format `.paa` textures via DayZ Tools' ImageToPAA.exe.
DayZ particle effects system for Enforce Script modding.
Verify the DayZ modding environment is ready (P:\ mounted, DayZ Tools installed, vanilla data unpacked, workshop deploy folder accessible).
Scope the agent to a single mod under workspace/<ModName>/.
Index vanilla DayZ source (Enforce Script, .layout, config.cpp, .rvmat) into a per-user vector database so DayZ agents can do semantic…
Index the Bohemia community wiki (community.bistudio.com Category:DayZ + sub-categories) into the same vector DB as /dayz-search-index, so…
Configure Object Builder (DayZ Tools' .p3d model editor) on a fresh machine.
Split a monolithic DayZ types.xml into 18 categorized files (ammo, weapons, vehicles, food, clothes, etc.) and auto-update…
Kill any running DayZDiag_x64.exe processes (server and/or client).
Mount P:\ as the DayZ work drive after a Windows boot, without opening DayZ Tools' GUI.
Debug applications using the dbg CLI debugger.
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