Strict frontend design guardrails for building modern, minimal-visual-noise, airy, non-generic app UIs.
Capture full-page screenshots of web pages via Chrome DevTools Protocol with zero dependencies.
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize…
Draws the 12 Houses of the Zodiac Tarot spread to inject entropy into planning when prompts are vague, ambiguous, or casually delegated.
Use this skill for Next.js App Router patterns, Server Components, Server Actions, Cache Components, and framework-level optimizations.
Step-by-step workflow for writing Product Requirements Documents.
Systematic peer review toolkit. Evaluate methodology, statistics, design, reproducibility, ethics, figure integrity, reporting standards…
Generate marketing screenshots with Playwright.
Scans Solana programs for 6 critical vulnerabilities including arbitrary CPI, improper PDA validation, missing signer/ownership checks…
Use when asked to debug, fix a bug, investigate an error, or do root cause analysis, and when users report errors, stack traces…
Set up a DayZ test map under workspace/_server/.
Add missing DayZ mod scaffolding pieces (config.cpp stub, $PBOPREFIX$, workbench/dayz.gproj + DayZSetting.xml, README, .gitkeeps) into an…
Set up a DayZ test server instance under .server/<instance>/.
Pack PNG sprites from `<mod>/.gui-sources/<setname>/` into a DayZ imageset (`.imageset` + `.paa` atlas) at…
Pack a scaffolded mod from workspace/<ModName>/ into a .pbo at P:\Mods\@<ModName>\Addons\ via DayZ Tools AddonBuilder.
Remove DayZ scaffolds and their deployed artifacts.
Bootstrap Community-Online-Tools (COT) admin permissions on a DayZ test server in one shot.
Programmatically add, update, or remove an entry in DayZ's types.xml.
Import an existing DayZ mod folder (clone or local repo living outside this workspace) into workspace/<ModName>/ via a directory link, and…
Front door for all DayZ work in Agentic-Z.
Open Object Builder (DayZ Tools' .p3d model editor) from the CLI, optionally pointed at a specific .p3d file or mod folder.