Multi-surface rendering with json-render — one JSON spec produces React web, Next.js, React Native, Ink terminal UIs, PDFs, emails…
Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
This skill should be used for the tool-interface layer of an agent system specifically: writing tool descriptions agents can route on…
Use when needing thread-safe primitives for performance-critical code.
List PRs opened today that are assigned to me or the move-destinations team, excluding external contributors
N64 game decompilation workflow assistant.
Keeps implementation and specs in sync. Use when working on a feature that has a spec in .claude/specs/, when the user says /spec, or when…
Quick reference for n8n patterns. Full docs /AGENTS.md
Revise AI-generated text to replace overused, generic fantasy names with creative alternatives.
Operate and extend NanoClaw v2, ECC's zero-dependency session-aware REPL built on claude -p.
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental…
Enforces one app-wide GoRouter in lib/routing/ wired via MaterialApp.router, deep-linkable identity in path params never state.extra…
Multiplayer game development principles.
Use when Code implementation and refactoring, architecturing or designing systems, process and workflow improvements, error handling and…
Guide for quality focused software architecture.
This document contains type stubs and API references for Neovim's Lua API.
This document contains type stubs and API references for Neovim's treesitter Lua API.
Use when nestJS dependency injection with providers, modules, and decorators.
Use when building .NET 8 applications with minimal APIs, clean architecture, or cloud-native microservices.